Senior Game Designer - Redux Games
Коротко
Owns game economy design and balancing, monetization mechanics (IAP, offers, Battle Pass, events), progression systems, and feature ownership end-to-end for · Needs: 3+ years in mobile game design with 2+ years focused on monetization; experience with data analysis and A/B tests; proven cases of ARPU, conversion, or LTV
Описание от работодателя
SayGames is one of the largest mobile game publishers with over 8 billion installs across platforms and 200+ games in our portfolio.
About Redux Games
Redux Games is one of the studios whose cool games SayGames publishes.
The team is the creator of My Perfect Hotel , a mobile game that has held top positions in global charts for over three years and has attracted more than 300 million players.
In 2025, they launched a new project globally — Lost Prison — Shelter Survivor , an idle RPG.
About the role
The studio is looking for a Senior Game Designer who goes beyond task execution - a proactive project driver who approaches the game with both a game designer’s and a producer’s mindset.
Design and balance game economy: currencies, resources, consumption loops
Develop monetization mechanics: IAP, offers, Battle Pass, events
Analyze key metrics (ARPU, LTV, conversion), generate hypotheses and run A/B tests
Design progression systems with organic monetization touchpoints
Write GD documentation, work closely with the team, playtest builds
Research the market and adjacent genres to find ideas others aren't looking at
Own your features end-to-end: drive feedback, set up meetings, track results yourself
3+ years in mobile game design, with 2+ years focused on monetization
You've worked across different genres — you're genuinely curious about games
You work confidently with data: you read metrics yourself and form your own hypotheses
You can show real cases of ARPU, conversion, or LTV growth
You bring ideas proactively — you don't wait to be told what to do
You move fast: from hypothesis to test in days, not months
Nice to have
Experience with IDLE games, combat mechanics, or direct character control
Combined GD / Producer background
Experience working with UA teams
⏱️ Flexible schedule, no time trackers — focus on results.
🌍 Remote work, with the freedom to step away for personal matters, just give a heads-up and set your status in Slack.
📚 Compensation for training, online English lessons, equipment provided as needed.
🌴 21 working days of vacation + 2 days off + 3 sick days, 2-week winter break, plus a bit of extra time off around Easter.