Multiplayer game programmer (Unreal)
Описание от работодателя
Unique problem to solve! | Hybrid working | salary + equity!
MetaGravity is a deep-technology startup headquartered in London which is solving the concurrency problem in simulation for massive virtual worlds and games.
Current game engines and game servers can handle a peak of ~100 players in a single game instance. However, the next generation of online games and metaverse experiences demand much larger simulated realities beyond what is currently feasible think, tens of thousands to millions of players and AI beings!
MetaGravity is solving this problem. We've worked from first principles to build distributed computing infrastructure that is limitless in its ability to scale, thus empowering creators to craft truly living, breathing worlds.
Job Summary
We are looking for Unreal / C++ Programmers of various levels of experience to advance and maintain MetaGravity's inhouse server/engine technologies while also supporting the development of our internal gaming projects ( https://www.edgeofchaos.io/ ) as well as our partner game projects.
One example project is our recently announced collaboration with Star Atlas: https://medium.com/star-atlas/...
We are looking for people like you who want to make an impact by delivering the biggest concurrent gameplay experiences in history. You have a love for games and an intuition for optimising and tuning gameplay that looks and feels great in a multiplayer or MMO game.
The ideal candidate will be an excellent problem solver who takes delight in writing elegant, high-performance code.
Your core responsibilities will be
Contributing to our server technology and the MetaGravity-UE5 networking plugin
Going from higher level goals to working code
Working with stakeholders, design and code team to understand requirements and dependencies
Testing and iterating with the team as required
Solving problems through the application of sound process
Plan, write, maintain, test and document code and tools
Function as an integral part of the development team, actively contributing towards the development of our tools, services and platforms
Develop and maintain our technology integrations with industry-standard games engines to enable our customers to build and operate games and online experiences supporting millions of users in a single shared reality.
Implementing game systems in close cooperation with the design and QA team.
Profiling and optimization of the code base.
Resolving technical issues, debugging, and bug fixing.
What Were Looking For
We are looking for unreal/C++ engineers who have experience working with multiplayer games:
Juniors 3+ years
Mid-Level: 5+ Years
Senior/Lead and Principal Engineers: 1015+ years
You must have the following experience
Strong experience in C/C++ programming
Strong knowledge of Unreal Engine 5
Expertise in developing replication logic and gameplay for multiplayer or MMO games
Understanding of network protocols and architecture, specifically TCP/IP
Strong debugging, problem-solving and optimisation skills
Strong communication skills and ability to work well in a team environment
Good verbal and written English skills
Shipped at least one title
You have designed and implemented code for at least one of the following complex gameplay scenarios:
Mounts or quadrupedal animals with inertial movement
Fast-moving vehicles such cars, buses, aeroplanes and spacecraft
Fast-paced combat
Networked destruction systems
Replicating root motion systems
Nice-to-Have but Not Required:
Game Engine Programming: especially programming physics engines or renderers
Experience optimising games/assets for the Unreal rendering pipeline
Experience with customising or building custom rendering engines
Experience with traditional multiplayer and MMO server architectures
Strong computer science background in data structures, algorithms, performance optimisation or distributed systems design
Linux kernel programming experience
Experience working at lower levels of the TCP/IP stack
Location
We operate on a hybrid remote/cluster resource model. Our location preference is:
1. Poland (Warsaw or Tri-City)
2. Istanbul (Turkey)
3. Fully remote opportunities (work anywhere in Europe or worldwide) are available for exceptional candidates.
We offer competitive salary and equity, as well as opportunities for growth and advancement within the company.
If you have a passion for network programming and a drive to work with cutting-edge technology, we encourage you to apply.