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Game Designer - PAVETRA

SayGames6 дн. назад

Эта же роль в других локациях (2)

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Коротко

Designs features, balances economies, and runs A/B tests for mobile games at Pavetra. · Needs: Experience creating mobile games from concept to implementation.

Описание от работодателя

SayGames is one of the largest mobile game publishers with over 8 billion installs across platforms and 200+ games in our portfolio. About PAVETRA Founded in 2021, Pavetra is a global team of 70+ professionals creating casual, hybrid-casual, and midcore mobile games enjoyed by millions. Our portfolio includes Tower War, with 130M+ downloads, War Regions, States Builder, and Match Junk. We combine creativity, data-driven design, AI, and automation to build engaging games that keep players coming back. Design features ranging from simple daily rewards to complex progression systems. Balance resource sources and sinks within each feature to meet defined goals. Design events and integrate them seamlessly into the metagame loop. Set up and maintain game configurations. Evaluate feature quality before release. Make data-driven decisions about released features. Develop game concepts, contribute ideas, and participate in production. Identify issues in game design and implementation, provide actionable feedback to game designers and programmers, and write clear specifications. Design A/B tests and analyze the results. Experience creating mobile games, from developing concepts and core mechanics to implementation and hypothesis testing. Ability to make independent product decisions, propose ideas, explain their value, and bring them to life with the team. Understanding of how core gameplay, meta, progression, economy, and monetization work together. Skills in designing game mechanics and features, balancing gameplay, and writing clear specifications for the team. Ability to formulate hypotheses, work with game metrics, and use test results to guide further decisions. Broad knowledge of mobile games, a strong interest in the market, and an understanding of current gaming trends. Ability to quickly validate ideas through prototypes, iterate based on findings, and explore new hypotheses. A proactive approach, with the ability to make a clear case for design decisions, incorporate feedback, and collaborate effectively with the team. Nice to Have Experience with hybrid-casual puzzle and sorting games or hybrid-midcore titles Experience working in R&D or a small team with broad product ownership. Experience using AI tools to prototype and test game ideas. Health insurance, including medication and dental coverage. Paid vacation and sick leave. Company-paid lunches with daily office catering. Company-funded learning and development. Team-building activities approximately every 1–2 months. Company parties twice a year. Performance bonuses. For remote employees: paid vacation and sick leave are included; employment arrangements depend on the country.